GameBase Class Reference
#include <gamebase.h>
List of all members.
Detailed Description
This is the base interface that all the card games must derive from. This class is used in connection with the
RuleBase class. This class should contain the logical flow and enforce the rules of the game. If a method is not needed for a specific game, the method should throw a
KardsGTError to prevent it's usage.
- Author:
- John Schneiderman
Constructor & Destructor Documentation
Default constructor.
- Parameters:
-
| profileDatabase | is the database of the user profiles. |
GameBase::~GameBase |
( |
|
) |
[virtual] |
Member Function Documentation
Adds the opponent to play against the player.
- Parameters:
-
| opponent | is the player to play against our local player. |
void GameBase::addPlayer |
( |
Player & |
player |
) |
|
Adds the local player.
- Parameters:
-
| player | is the local player. |
virtual bool GameBase::cardPlayed |
( |
const Card & |
card |
) |
[protected, pure virtual] |
This is the method to call when a card has been selected to play when implemented.
- Parameters:
-
| card | is the card that the player has selected. |
- Returns:
- true if the card was able to be played.
void GameBase::clearPlayerHands |
( |
|
) |
[protected] |
Clears all the hands that were saved.
virtual void GameBase::deal |
( |
|
) |
[protected, pure virtual] |
Deals the cards to the players when implemented.
virtual int GameBase::handleGameStatus |
( |
|
) |
[pure virtual] |
This will handle the game status changes when implemented.
- Returns:
- a code to indicate the type of status change. All codes are game specific.
virtual bool GameBase::load |
( |
const QString & |
filename |
) |
[pure virtual] |
This will load the game when implemented.
- Parameters:
-
| filename | is the name of the file to load the game from. |
- Returns:
- true if the game was successfully loaded, false elsewise.
void GameBase::loadGameBase |
( |
QTextStream & |
in |
) |
[protected] |
This loads all the basic game values, in the manner as defined in the save method.
- Parameters:
-
| in | is the source to read the game values from. |
virtual int GameBase::maximumPlayers |
( |
|
) |
const [pure virtual] |
This will give the maximum number of players allowed to play the game when implemented.
- Note:
- The actual value should come from a RuleBase call.
- Returns:
- the number of players allowed.
virtual int GameBase::minimumPlayers |
( |
|
) |
const [pure virtual] |
This will give the minimum number of players needed to play the game when implemented.
- Note:
- The actual value should come from a RuleBase call.
- Returns:
- the number of players needed.
void GameBase::nextDealer |
( |
|
) |
[protected] |
Sets the dealer index to the next dealer, and sets the current player in the player play list to be the player to left of the dealer.
- Note:
- Dealer is rotated in a clockwise motion.
void GameBase::resetGame |
( |
bool |
roundOver |
) |
|
Resets all values to be empty.
- Parameters:
-
| roundOver | is true if the round is over, false elsewise. |
- Note:
- When roundOver is true the player's round score is reset. See Player class for more information.
void GameBase::restorePlayerHands |
( |
|
) |
[protected] |
Restores the players hands that were saved.
- Note:
- saveHands() needs to have been called before restore can be called.
virtual bool GameBase::save |
( |
const QString & |
filename |
) |
[pure virtual] |
This will save the game when implemented.
The following format is expected:
label: value(s)
Each label-values should be on its own line.
The first label should be the name of the game, followed by each players information.
The last player in the player listings must be the human player.
- Parameters:
-
| filename | is the name of the file to save the game to. |
- Returns:
- true if the game was successfully saved, false elsewise.
void GameBase::saveGameBase |
( |
QTextStream & |
out |
) |
[protected] |
This saves all the basic game values, in the manner as defined in the save method.
- Parameters:
-
| out | is the source to save the game values to. |
void GameBase::savePlayerHands |
( |
|
) |
[protected] |
Saves all the players hands.
virtual void GameBase::setupNextPlayer |
( |
|
) |
[protected, pure virtual] |
This sets up the turn for next player in the player's list when implemented.
virtual void GameBase::startPlay |
( |
|
) |
[pure virtual] |
This method when implemented should begin all the necessary steps to start the game.
Member Data Documentation
- Parameters:
-
| m_dealerIndex | is the index in the player's list of the dealer. |
- Parameters:
-
| m_players | is all the players in the game. |
- Parameters:
-
| m_playSequence | is the current card play sequence in a round or phase. |
- Parameters:
-
| m_pProfileDatabase | is the pointer to the current profile database. |
- Parameters:
-
| m_roundPoints | is the total number of points in the round of play. |
The documentation for this class was generated from the following files:
- gamebase/gamebase.h
- gamebase/gamebase.cpp